Promotional artwork of small toy characters meeting in a campus garden with reflecting water
A story shaped by your reasoning

Small world.
Meaningful choices.

The AI has made its ranking.
You listen to the people behind the numbers.

Desktop · Keyboard & mouse · English
HIGGSFIELD PROMOTIONAL ART
01 / THE CAMPUSDifferent perspectives. One living campus.↘
EXPLORE↗LISTEN↗RECONSIDERThe reasons behind a decision matter.
THREE CASES. YOUR PERSPECTIVE.

Three episodes. New perspectives.

Gather evidence. Compare perspectives.
See the consequences. Revise your plan.

In-game capture: listening to the engineer and operations directorIN-GAME CAPTURE
EPISODE 01 COOL-RANK

Who gets to cool down first?

A heat emergency. Limited places. Incomplete address records. Listen to four stakeholders and build a defensible service plan.

EvidencePerspectivesReflection
In-game capture: allocating limited review capacity across three casesIN-GAME CAPTURE
EPISODE 02 THE APPEAL QUEUE

Is a faster queue a fairer queue?

Five records. Three applications. A limited review budget. Adapt to new evidence and test whether an appeal route actually works.

Story / Free investigation3 difficultiesSIGNAL SORT
Gameplay: the coastal cafe interiorIN-GAME CAPTURE
EPISODE 03 HARBOR ECHO

Three voices. How many sources?

Investigate a coastal mystery, connect original sources and test your response. Enter the cafe, harbor office and boat workshop. Meet locals, circling pelicans and a whale that surfaces for a splash.

3 enterable buildingsLiving coastal worldSource investigation
ROOM TO THINK

A story you
walk into.

Explore gardens and offices as a small character. NPCs keep their own routes and perspectives. Talk in speech bubbles; open a mission or hint when you need it.

W A S DMove
EInteract
QMission
HHint

Shift runs · Tab opens the journal · Esc opens the menu
Take a break at the Signal Sort arcade in the south wing.

In-game capture: a visual mission trail to the south review wing
South review wing / In-game capture
BEYOND THE LAST CHOICE

More than a choice.
The reasoning behind it.

The ECD design connects gameplay tasks and actions to evidence of ethical reasoning: framing, evidence evaluation, perspective taking, trade-offs, revision and redress.

Observed actions are not an automatic ethics score. The web edition uses authored dialogue. Local records can be exported. Optional cloud collection is controlled on the play screen.

Download the ECD design (Korean) ↗
YOUR NEXT DECISION

Step into the campus.

Play now↗Download for Windows ↓